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HACK Pro Shaders Of ELEMENT 3D (Full) !!LINK!!



Out-of-bounds memory accesses are bad. DX11 might consistently return zero when reading, and read some writes without issues, but platforms that offer less support might crash the GPU when doing this. Watch out for DX11-specific hacks, buffer sizes not matching with multiple of your thread group size, trying to read neighboring data elements from the beginning or end of the buffer, and similar incompatibilities.




HACK Pro Shaders of ELEMENT 3D (Full)


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